The Forest [Ru/En] (0.24b) Repack R.G. Freedom скачать торрент

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The Forest [Ru/En] (0.24b) Repack R.G. Freedom
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TORRENT
  • Разработчик:
    Endnight Games Ltd
  • Перевод:
    Английский русификатор
  • Платформа:
    PC
  • Год выхода:
    2015
  • Жанр:
    Action Adventure
  • Перевод:
    Английский русификатор
  • Размер:
    823.61 MB
  • Требования:
    Операционная система: Windows XP / 7 / 8 / 10
    Процессор: Двухъядерный процессор с частотой 2.4Ghz
    Оперативная память: 4 Гб
    Видеокарта: NVIDIA GeForce 8800GT
    Свободного места на жестком диске: 1.6 Гб
    Таблетка: Опциональная установка (REVOLT для игры по сети)
  • the-forest-ruen-0.24b-repack-r.g.-freedom.torrent [17,12 Kb] (cкачиваний: 0)

The Forest [Ru/En] (0.24b) Repack R.G. Freedom

Описание:
The Forest
– хоррор на выживание, выходящий на Steam Early Access. В результате падения самолета игрок попадает на остров. Теперь он должен строить укрытия, делать оружие и различные инструменты выживания. Разработчики ввели в игру каннибальское племя, которое, по задумке, должно заставить игрока задуматься: является ли племя врагом протагониста, и наоборот, является ли протагонист врагом племени. В игре нет миссий, но есть опциональная концовка. Основная задача - выжить: рубите деревья, чтобы построить себе убежище, охотьтесь на диких животных или ищите и садите плоды, чтобы не умереть с голоду, а также не забывайте поддерживать очаг, чтобы не замерзнуть. С наступлением ночи все меняется: на охоту выходят мутанты-каннибалы. Вам придется дать им отпор с помощью подручных средств - палок и камней, использовать хитрости, чтобы скрыться с их глаз: намажьтесь грязью или сделайте себе камуфляж, либо просто расставить различные ловушки вокруг своей базы и запереться в убежище до утра.

Особенности:
Большой открытый мир
Полная свобода действий
Дневной/ночной цикл
Система погоды
Поддержка модификаций
Глубоко проработанная система выживания
Полное взаимодействие с окружающим миром
Так же у НПС хорошо проработан искусственный интеллект, они могут отступить или позвать своих на помощь,так же если вы не добили аборигена, другой абориген оживет его...

Особенности релиза:
За основу взята лицензия из Steam
Ничего не вырезано
Ничего не перекодировано
Версия игры: 0.24d
Вшит русификатор книги от Nobiscum Deus
RePack от R.G. Freedom
[свернуть]
Установка и запуск:
Запустить Setup.exe и следовать подсказкам установщика
В установщике не забыть выбрать устанавливать или нет таблетку
Выжить в лесу...

Как играть по сети:
1. Запускаем Steam и логинимся под фейковым аккаунтом (чтобы основной не забанили);
2. Запускаем игру с ярлыка на рабочем столе;
3. "Co-op", далее выбираем:
3.1. Подключение к серверу:
Co-op —> Join Game —> Выбираем сервак и жмем кнопку "Join Game" напротив названия сервера;
3.2. Создание сервера:
Co-op —> Host Game —> вводим название своего сервака, далее, если хотите пригласить ТОЛЬКО друзей, то надо поставить галочку Private, если хотите сделать общий сервак, то галочку ставить не надо —> Вводим кол-во игроков и нажимаем кнопку "Host"

Примечание: Для создания сервера, может понадобиться открыть порт: 27000

Список изменений в 0.24b:
#9642; (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
#9642; (multiplayer) Player list (has ban/kick features)
#9642; (multiplayer) Banned players list (has cancel ban feature)
#9642; (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
#9642; (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
#9642; (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
#9642; (multiplayer) Fixed client unable to finish defensive wall reinforcement
#9642; (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
#9642; (multiplayer) Fixed mutant babies disappearing for clients when they die
#9642; Inventory camera now moves back to fit whole carpet in view at all aspect ratios
#9642; (performance) Texture resolution options added to options menu!
#9642; Rabbits that are lit on fire turn into edible cooked rabbits when they die
#9642; Fixed gamepad navigation in menus
#9642; Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
#9642; Fixed distance from water at which fires must be built to be lightable
#9642; (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
#9642; (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
#9642; (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
#9642; (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
#9642; (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
#9642; (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
#9642; (Audio) Added moaning wind ambient SFX to cave entrances and built structures
#9642; (Audio) Added burn SFX for female creepy mutants
#9642; (Audio) Rain SFX now responds to wind intensity
#9642; (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
#9642; (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
#9642; (Audio) Fixed female creepy mutant SFX getting left behind as she moves
#9642; (Audio)Seagulls make individual sounds
#9642; (Audio) Large structures now moan in high wind
#9642; (Audio) underwater, swimming sounds, and jumping into water splash made louder
#9642; (Audio) Fixed pale mutants sound being muffled
#9642; (Audio) Log Cart sound intensity lowered
#9642; (audio) Fixed missing katana air Whoosh sound
#9642; (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
#9642; Reduced maximum amount of feathers you can get from hitting dead birds with rocks
#9642; Player can now put out lit fires by hitting them
#9642; Axe should line up to cut point better when chopping trees
#9642; Fixed various animation glitches when transitioning between axe animations
#9642; Fixed enemies not jumping over stick rock fences
#9642; Fixed dropped upgraded spear turning into dynamite pickup
#9642; Fixed houseboat not floating correctly
#9642; Book open animation added!
#9642; New art – Enemy club remodeled/retextured
#9642; New art – new model for regular crafted club – also now easier to select in inventory
#9642; Fixed some breakable wood planks giving leaves and playing plant hit sound effect
#9642; Fixed dead screen showing action icons
#9642; Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
#9642; Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
#9642; Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
#9642; Fixed bug with ghost skull decoration when loading a saved game
#9642; Fixed place bomb feature showing place talky icon
#9642; Fixed action icons disappearing when alt tabbing back in game
#9642; Fixed rare case of UI looking doubled
#9642; Lowered swing speed of craft club and held enemy club
#9642; (performance) New lods added for cliff rocks, cliffs, lake rocks
#9642; Fixed suitcases sometimes showing as open but having a locked icon above them.
#9642; New cave tileable wall textures added
#9642; New cave ceiling textures added
#9642; Fixed mutant baby spawning 2 ragdolls when killed with fire
#9642; Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
#9642; ixed some pathfinding issues with defensive walls
#9642; Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
#9642; Faster transitions into and out of axe attacks
#9642; Thrown molotovs will wake nearby sleeping enemies
#9642; Screaming enemies will attract/wake up nearby enemies
#9642; New player/timmy animations added to opening plane crash
#9642; Hitting hanging bodies now has a chance to spawn cash
#9642; Improved foundation system to better work with explosive destruction and improve destruction performance
#9642; Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
#9642; Fixed issues with save files date not displaying sometimes
#9642; Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
#9642; Fixed listening to walkman music not regenerating energy (works once per in game day) the return of the flashing outline !
#9642; Arrows now go through cave doors and can stick to terrain behind !
#9642; Fixed slight fired arrow positioning issue
#9642; Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
#9642; Fixed enemies sometimes facing wrong direction when hit with arrows
#9642; Fixed enemies sometimes glitching through walls during combat
#9642; Fixed skinny mutants appearing to damage defensive walls
#9642; Thrown flares should emit more light and be more useful for finding way in dark
#9642; Fixed burnt baby texture looking shiny
#9642; Building distortion now scales with damage proportional to max HP (from 1x to 10x)
#9642; Building distortion now only effective past 0 damage
#9642; Fixed upgrades not spawning renderers when reaching max amount
#9642; Removed upgrade counters in inventory item tooltip
#9642; Now displaying weapon speed damage values (upgrade bonus included) in inventory item tooltip
#9642; Now displaying preview for weapon speed damage upgrade bonus when adding ingredients on the crafting mat !
#9642; Improved inventory item tooltip positioning so that it cannot go below bottom of screen
#9642; Lowered penalty of each upgrade type
#9642; Arrows now limited to 12 in inventory
#9642; New upgrade recipe: Fire arrow (1 arrow 1 booze)
#9642; New upgrade recipe: Bow set ammo (1 bow 1 arrow, none consumed, sets which arrows are used first by the bow)
#9642; Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
#9642; Fixed lighter tut coming up in caves while underwater
#9642; Improved molotov fire particle quality
#9642; Fixed issue causing rocks to stop spawning after collecting a large amount
#9642; Fixed issue where some hidden caches of dynamite were not pickup able
#9642; You can now place rocks in log sled! and switched log sled add to a generic icon
#9642; New close range attack animations added to cowman
#9642; Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
#9642; Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
#9642; (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
#9642; Deer run away from player more consistently, and run faster
#9642; Updated cave 8 enemy layout
#9642; Two new story clue pickups added
#9642; Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
#9642; New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
#9642; Improved cave water shader – now easier to see, better reflection and better clearer refractions
#9642; Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading
#9642; (multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out
#9642; Fixed new laptop art missing rigidbody and not able to be pushed around
#9642; (multiplayer) Fixed dropped decaying meat missing reference on rabbit
#9642; Fixed small bug with deer decoration rendering on top of inventory
#9642; Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack)
#9642; Fixed issue with lighting arrows when having more than 12 arrows in a saved game
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